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Tetris

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Building TETRIS - Game Development Tutorial

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NES Game: Tetris (1988 Bullet-Proof Software)

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1988 Bulletproof Software's Tetris (all rounds, no lives lost)

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Programming a Tetris Game in C# - Full Guide

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Matt Chat 306: Pajitnov on Tetris, Hextris, and Free Software

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@HyperX @TwitterGaming 😎😎😎 https://t.co/7325HmlZwB

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Do you ever wonder how Alexey Pajitnov created #Tetris in 1984? Find out in our latest #WednesdayWisdom clip! https://t.co/j7YL75i6SA

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The second E3 prize is being hidden RIGHT now! #ScavengerHunt #Tetris35 @ArdaOcalTV https://t.co/BXEJZL5gQL

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You can build your very own Tetriminos with the new Tetris papertoy from @404editions! https://t.co/Bx5SRJhVFc https://t.co/gs4mCTSQH1

Tetris (Russian: Тетрис [ˈtɛtrʲɪs] is a tile-matching puzzle video game originally designed and programmed by Soviet Russian software engineer Alexey Pajitnov in 1984 for the Electronika 60. The game has been published by several companies over time, most prominently during a war for the appropriation of the game's rights in the late 1980s. After a significant period of publication by Nintendo, the rights of the game reverted to Pajitnov in 1996, who co-founded The Tetris Company with Henk Rogers to manage licensing for Tetris.