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Video game genres

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Video games

Battle royale game

A battle royale game, also spelled battle royal, is a video game genre that blends the survival, exploration and scavenging elements of a survival game with last-man-standing gameplay. Battle royale games challenge a large number of players, starting with minimal equipment, to search for weapons and armor and eliminate all other opponents while avoiding being trapped outside of a shrinking "safe area", with the winner being the last competitor in the game. The name for the genre is taken from the 2000 Japanese film Battle Royale, which presents a similar theme of a last-man-standing competition in a shrinking play zone.

 
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Video games

First-person shooter

First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.

 
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Video games

Role-playing game

A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making of character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

 
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Video games, Hobbies

Role-playing video game

A role-playing video game is a video game genre where the player controls the actions of a character immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

 
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Video games

Roguelike

Roguelike is a subgenre of role-playing video game characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, tile-based graphics, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons.

 
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Video games

Metroidvania

Metroidvania is a subgenre of the action-adventure genre of video games. The term is a portmanteau of the game series Metroid and Castlevania. Metroidvania games use game design and mechanics that are similar to games from these two series. Specifically, the term derives from the Castlevania title Castlevania: Symphony of the Night and many of the games in that franchise which come after it, which are generally considered to contain certain aspects of gameplay comparable to that of the Metroid series of games. As such, the term is used to invoke gameplay concepts and mechanics similar to that of these two series.

 
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Video games

4X

4X is a genre of strategy-based video and board games in which players control an empire and "EXplore, EXpand, EXploit, and EXterminate". The term was coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World. Since then, others have adopted the term to describe games of similar scope and design.

 
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Video games

Open world

An open world in video games is a virtual world in which the player can explore and approach objectives freely, as opposed to a world with more linear gameplay. While games have used open-world designs since the 1980s, the implementation in Grand Theft Auto III (2001) set a standard that has been used since.

 
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Video games

Fighting game

A fighting game is a video game genre based around interpersonal combat between a limited amount of characters, in which they fight until they defeat their opponents or the timer expires. The fight matches typically consist of several rounds and take place in an arena, while each character has differing abilities but each is relatively viable to choose. Players must master techniques such as blocking, counter-attacking, and chaining attacks together into "combos". Starting in the early 1990s, most fighting games allowed the player to execute special attacks by performing specific input combinations. The fighting game genre is related to but distinct from beat 'em ups, which involve large numbers of enemies against the human player.

 
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Video games

Platform game

A platform game, or platformer, is a video game genre and subgenre of action game. In a platformer the player controls a character or avatar to jump between suspended platforms and avoid obstacles. Environments often feature uneven terrain requiring jumping and climbing in order to traverse them. The player often has some control over the height and distance of jumps to avoid letting their character fall to their death or miss necessary jumps. The most common unifying element of games of this genre is the jump button, but now there are other alternatives like swiping a touchscreen. Other acrobatic maneuvers may factor into the gameplay as well, such as swinging from objects such as vines or grappling hooks, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines, as in Alpha Waves. These mechanics, even in the context of other genres, are commonly called platforming, a verbification of platform. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.

 
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Video games

Massively multiplayer online role-playing game

Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world.

 
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Video games

Action-adventure game

The action-adventure video game genre includes video games that combine core elements from the action and adventure genres.

 
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Video games

Multiplayer online battle arena

Multiplayer online battle arena (MOBA), also known as action real-time strategy (ARTS), is a subgenre of strategy video games that originated as a subgenre of real-time strategy, in which a player controls a single character in a team who compete versus another team of players. The objective is to destroy the opposing team's main structure with the assistance of periodically-spawned computer-controlled units that march forward along set paths. Player characters typically have various abilities and advantages that improve over the course of a game and that contribute to a team's overall strategy. MOBA games are a fusion of action games, role-playing games and real-time strategy games, in which players usually do not construct either buildings or units.

 
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Video games

Real-time strategy

Real-time strategy (RTS) is a subgenre of strategy video games where the game does not progress incrementally in turns.

 
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Video games

Shoot 'em up

Shoot 'em up is a subgenre of the shooter genre of video games. In a shoot 'em up, the player character moves forward automatically, often in a flying vehicle such as a spacecraft or aircraft, shooting large numbers of enemies while dodging obstacles. There is no consensus as to which design elements compose a shoot 'em up. Some restrict the definition to games featuring spacecraft and certain types of character movement; others allow a broader definition including characters on foot and a variety of perspectives. Shoot 'em ups call for fast reactions and for the player to memorize levels and enemy attack patterns. "Bullet hell" games are a relatively recent subgenre that features overwhelming numbers of enemy projectiles, often in visually impressive formations.