Hideo Kojima is a Japanese video game designer, writer, director and producer.
Scott Cawthon is an independent American video game designer, developer, animator, and writer, best known as the creator of the Five Nights at Freddy's game franchise. Cawthon has also created other games, such as Chipper & Son's Lumber Co., The Desolate Hope, and There is No Pause Button!, as well as Christian-based animations such as A Christmas Journey and The Pilgrim's Progress. He used Autodesk 3ds Max and Clickteam Fusion 2.5 to develop Five Nights at Freddy's and most of his other games.
Peter Douglas Molyneux is an English video game designer and programmer. He created the god games Populous, Dungeon Keeper and Black & White, as well as Theme Park, the Fable series, Curiosity – What's Inside the Cube?, and Godus. He currently works at 22Cans as the founder.
William Ralph "Will" Wright is an American video game designer and co-founder of the former game development company Maxis, and then part of Electronic Arts (EA). In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders.
Philippe Poisson, better known as Phil Fish, is a French-Canadian former indie game designer best known for his work on the 2012 platform game Fez published by his company, Polytron Corporation. He was born and raised in Quebec, where his experiences with Nintendo games in his youth would later influence his game design. He studied game design at the Montreal National Animation and Design Centre, and worked at Ubisoft and Artificial Mind and Movement before starting Polytron in 2008.
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the Control Pad, the original designer of the Game Boy, and producer of a few long-running and critically acclaimed video game franchises, such as Metroid and Kid Icarus.
David Lance "Dave" Arneson was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the development of the genre, developing the concept of the RPG using devices now considered to be archetypical, such as adventuring in "dungeons" and using a neutral judge who doubles as the voice and consciousness of all other characters to develop the storyline.